If Your Game Is Launching In A Few Months And Your Wishlists Aren't Growing, Then I'll Help You Drive Traffic To Your Steam Page And Increase Your Wishlists
If you're a small indie game dev, and you don't have time to market your game and grow your audience before launch, then here's how I can help... what you get... and how much it costs...
What You Get...
My goal is to help you increase your current wishlist numbers so that when you launch your game it'll be a financial success.
Let me show you exactly what I mean...
Get A Free "Wishlist Marketing Strategy" Before You Decide To Hire Me
Before we do anything formal, let's get to know each other first, and see if my marketing strategies are a good fit for you.
Here's what I'll do...
- I'll check out your marketing you've done so far, and assess what's working (and what is not)
- Do market research to find out who your target players are, and where they hang out
- Focus on finding high-quality potential customers. Just because a game dev gets 10,000 wishlists doesn't mean their launch will be a success if the quality of those wishlists are low
- Check out your Steam page and see where you can optimize the marketing
- Figure out your game's best features, and what makes your game different than all the other games in your genre (so that you're not competing for attention, and your target player easily finds you)
- Ideas on marketing copy and ads focused on attracting players and get them to wishlist your game
So after my research and analysis, you'll get a "Wishlist Marketing Strategy". This guide will have insights that you and your team can use to help you grow wishlists. It'll be basically the strategy I will use to help you double your wishlists.
This guide is free. There's no obligations or expectations. I just want to show you what I can do for you, and make sure that my marketing tools are a good fit for you.
So once you and your team go over the "Wishlist Marketing Strategy" guide, and decide to go-head, then here's what else you'll get, and how much it costs...
The "Wishlist Marketing Campaign"
Once you approve the free "Wishlist Marketing Strategy", I'll get to work executing the plan. I call this part, the "Wishlist Marketing Campaign".
Here's what you'll get at the end of the campaign:
For $157 CAD you get...
1. Increase Your Steam Wishlists:
I will find high-quality, potential customers for you. Because there's no point in getting 10,000 wishlists if it's full of people who aren't motivated to buy your game. Having a quality wishlist is important if you want your game launch to be a success.
2. Market Research Report:
This is a more detailed report than the "Wishlist Marketing Strategy". This will show who your target player is, what they want and need, and a strategy going forward. I want to give you insights so that you can replicate the results after we finish the "Wishlist Marketing Campaign" together.
3. Steam Page Optimization Report:
This is a detailed report about your Steam page, and where you can optimize its marketing. The goal is so that when a player lands on your Steam page, they are motivated to wishlist your game and not leave.
4. Paid Ads:
To drive traffic to your Steam page, I will publish Reddit ads. And because we optimized your Steam page, we'll have increased the chances of capturing a wishlist when that person lands on your page. The cost of these paid ads are part of your $157.
5. Ad Copy Report:
This report will show you all my marketing copy I will use for your paid ads.
6. Data Analytics Report:
I track all my ads analytics --- to see what works and what doesn't. Use this report to help you gain insights if you decide to do your own paid ads.
7. Replicate The Results:
Again, the idea is, to use all these Reports to help you replicate my results. Of course, I'd like you to hire me for your next campaign. But still. I want to leave with you a strategy that you can easily follow to help you reach your wishlist goals.
How It Works
I will provide a Google Drive, where I will be posting my work and updates. So that way you can see the progress of your campaign at each step. Also, my goal is to also teach you what I've done. That way, when we conclude our campaign together, you can use these reports yourself and get the same results.
How Long Will This Take
This entire campaign takes about 2 weeks.
100% Guarantee
Again my goal here is to help you drive traffic to your Steam page using paid ads, so that you grow your wishlists before game launch. And I'm confident in my work... but also, I know you're taking a risk with me. So after I finish your "Wishlist Marketing Campaign", and you're not satisfied for any reason, then you are entitled to a full refund. No questions asked.
Here Again Is Everything You Get For $157 CAD...
FREE Wishlist Marketing Strategy. This guide will give insights on how to grow your wishlists. So before we do anything formal, let's see if my marketing tools are a good fit.
Increase Your Steam Wishlists. I will find high-quality, potential customers for you.
Market Research Report. A more detailed report than the free Wishlist Marketing Strategy. Use this Report to help you find wishlists after our campaign is over.
Steam Page Optimization Report. Guide showing you how you can improve the marketing on your Steam page.
Reddit Paid Ads. To drive traffic to your Steam page.
Ad Copy Report. This report will show you all my marketing copy I will use for your paid ads. Use this report to help you do your own campaign if you wish to do so.
Data Analytics Report. Get more insights on how what works and doesn't work when doing paid ads.
ETA: Campaign takes about 2 weeks.
Constant Updates. All your Reports and all the work I do will be shared on a private Google drive.
100% Guarantee. If you're not happy with the results after the campaign, you are entitled to all your money back. No questions asked.
Your Next Step...
Ready to start your Wishlist Marketing Campaign?
If so, send me an email to:
dariusz@mainquestmarketing.com
In the subject, put:
Wishlist Marketing Campaign
And in the body of your email, send me your Steam page, and tell me what inspired you to make your game.
I'll check it out, and reply back with the next step.
Btw...
My name is Dariusz. I've launched and ran 3 successful startups (bio is below). I know what it's like to be a small team, have a very niche, weird, idea, and then try to sell it. I know what it's like to have no connections and no money to market. But I also figured out how to discover hidden markets that were highly profitable. And now I help other small indie game devs do the same.
Thanks! And looking forward to helping you grow your wishlists so that your game launch will be a financial success.

Dariusz Konrad
Email: dariusz at mainquestmarketing dot com
Discord Username: dariuszkonrad
LinkedIn: My entrepreneurial successes
Work: Game devs I've helped so far
YouTube: Indie Game Marketing Tips