Video Game Marketer and Product Planner: About Me
Hey, my name is Dariusz.
Probably like you, I'm a very creative type that wants to make a living doing creative things. I draw, do 3d art, and graphic design. I also love programming and stats.
But I learned that if I wanted to make a living doing creative things, and not have to work a mind-numbing corporate job, I HAD to learn how to sell and market my niche, weird, innovative ideas.
Let me explain quickly...
After graduating University in 2001, I spent my 4 years working an office job, and then at night, I worked on my business ideas.
I failed hard. For four years, I never found any customers... never made any money pursuing my creative ideas.
But then I had my breakthrough...
In 2005, I started a scanning company (ScanCanada.ca). It was a graphic design company where I scanned old slides, negatives, and photos in digital, and fixed them in Photoshop. I also created a file sharing portal where people can share, view, and download their scans (remember, there was no DropBox back in 2005).
So after a lot of trial and error, I figured out how to find gaps in the market, create something people want, and learned how to sell my innovative, creative ideas using a web page, email, blogs, social media, and video.
And thanks to these digital marketing and product development skills, I attracted some of the biggest brands and organizations in Canada...

List of clients my marketing attracted
So I took those lessons, and in 2009, I built my second successful startup (HowToScan.ca). I found a gap in the market, and offered courses on how to scan.
Then in 2019, I found another gap in the market: creating map art for indie game devs (my Artstation page).
Then around 2023, I realized game devs need marketing help more than they need game maps... so that's when in 2024 I started MainquestMarketing.
Anyway, I learned that if you want to make a living doing creative, innovative things, you can't just do what YOU feel like. You also gotta look at the market, and figure out what people want that they are not getting.
But at the same time, you sometimes have to forget the market, and test your innovative ideas to see if you can CREATE a market.
It's the same with video games. If you want your game to get attention and cut through all the noise, you need to:
- Know what your player wants and doesn't want
- Know what your player is already getting from other games -- so you avoid making a game that gets swallowed up in the void of an overcrowded market place
- Discover gaps in the market that no other game dev is taking advantage of -- so you can maybe even create a NEW market or category (think Vampire Survivors)
- Test innovative ideas at the small scale to see if they resonate with players BEFORE committing to making a game that may or may not sell
- Know how to clearly communicate the benefits of your game and why it's different -- so that player is motivated to play and buy your game -- basically, marketing
How I can help you find players, increase wishlists, and improve your chances of a successful game launch...
Here's a few ways I can help you RIGHT NOW with marketing your game...
I have a blog where I give you clear, step-by-step actions plans and “blueprints” to help you market your game. Check out the blog here: Video Game Marketing Tips.
Also, you can watch or listen to the same content on my Video Game Marketing Tips YouTube channel.
And if you hate marketing, and don't have time to do it, then you can hire me. But before you commit to anything, let's start with a no-cost, small and simple marketing project...
Below is my contact info. Send me a message and tell me more about your game, and what challenges you're having when marketing your game.
I'll reply back with some questions to understand your challenge a bit better.
Once I understand your game and your challenge better, I'll come back with a PDF report that will have marketing tips and tools specifically designed to help you with your particular challenge.
Again, no cost, no expectations. If you like my marketing tools and tips that I've come up with for you and your game, then we can talk about a formal, paid project.
But for now, let's start small and simple. Send me a message and tell me more about your game and what challenges you have... and we'll go from there!
Thanks, looking forward to helping you find new players for your game!

Dariusz Konrad
Email: dariusz at mainquestmarketing dot com
Discord Username: dariuszkonrad
LinkedIn: My entrepreneurial successes
Work: Game devs I've helped so far