
How To Find Customers And Increase Your Wishlists So That Your Game Launch Is A Financial Success And You Can Continue Making More Games
If you're a small indie game dev, making your first game, and your wishlists aren't growing, and your launch is only a few months away, then this is probably the most important message you're ever going to hear.
Who Am I And Why Should You Listen To Me About Finding You Wishlists And Customers For Your Indie Game?
My name is Dariusz, here in Canada. I help small indie game devs find players and increase wishlists. I do this by using my marketing tools that took me over 20 years to develop. What I'll do is:
- Find your target player
- Grab their attention
- Hold their interest
- And motivate them to wishlist (or buy) your game
And I learned how to find customers through years of failure.
Let me explain...
Around 2001, I was stuck in an office job. It was low-pay, mind-numbing, and not a lot of opportunities to advance.
So I looked at what I was good at: art, graphic design, and some programming. And I decided that if I'm ever going to leave "corporate hell", I need to start my own small business doing creating projects.
So during the day, I would work my office job. And at night I would work on my creative, niche, entrepreneurial ideas.
For several years I tried one idea after another. And all of them never got off the ground. And I never made a penny of profit.
But each time I failed, I learned a valuable lesson. Lesson after lesson, I figured out how to market my niche, creative projects, and I finally started getting attention -- and eventually started getting paid customers.
In 2005, I started a graphic design company where I would scan people's old photos and slides into digital. I'd fix the scans in Photoshop because scanner software sucked. Also, I built a web app where people could privately download and share their digital images (remember, this was back in 2005-ish, there was no DropBox). My business strategy and marketing helped me differentiate myself from all the other competitors flooding the market. I did that for over 12+ years doing that, and I landed thousands of customers, and attracted some of the largest companies and organizations in Canada.
Also, in 2009, I started a side business where I sold products and courses teaching people how to scan. That's where I learned how to use email marketing and build an audience. I also set-up an automated marketing system that sold my products and services on my website, while I worked on my main business.
Then in 2019, I switched gears, and wanted to make a living doing 2d and 3d art for video game companies. But before I started that, I researched the market for almost two years. The market is full of talented game artists -- more talented than me. So I had to figure out how to differentiate and get attention. So I found a small niche, where I did 2d and 3d cartography maps for indie game studios.
The reason I'm telling you this is because as a small indie game dev, you're facing the same challenges I faced. And I believe I can help you solve those challenges, as I had to.
Let me explain...
If You Want Me To Find Customers For You And Grow Your Wishlists, Then The Key Is This...
When a market is oversaturated, and you're just a small studio fighting hard for scraps of attention, then you can't copy somebody else's marketing formula. No formula works twice. So the marketing that worked for one indie game, will not work for your indie game.
What will work is innovation, a steady stream of new ideas, fresh new solutions to marketing problems.
The indie game market is always changing. What players want and don't want is always shifting. New problems and new needs arise almost every day.
And the only way to capture attention is to analyze the market and talk to potential customers -- and then use your new knowledge to come up with new, fresh marketing.
That is how I was able to make a living doing weird, niche, creative things. It's because I learned how to listen to the market, listen to my potential customers, and then create new, fresh marketing that grabs attention, and motivates my target customer to want to buy my stuff.
So how does this help YOU find customers and wishlists? Well, let me explain that next...
"In classic indie game fashion, I made a game I wanted to make, and now I'm retroactively trying to find a market" -- Most game devs I talk to.
Remember how I said in 2019 I made 2d and 3d map art for indie game devs? Well, while I was working on client projects, I also asked my clients a lot of questions.
And what I discovered was, most small indie game devs spent months or years developing a game they wanted to make. Then after almost getting the game done, they realize that they hardly did any marketing... and they're 4 months away from launch... and they have hardly any wishlists... and even though they have a professional Steam page up, they're still not growing wishlists... and now they're scrambling and worried that their game launch will be a disaster and their game will be invisible on Steam.
That is the NUMBER ONE problem indie game devs face everyday: How do you find customers when you're small, have no fans, have no traction, have no momentum?
And... how do you find customers when you tried all the traditional ways of marketing, such as:
- Putting up a professional Steam page
- Paying for a high-quality trailer
- Sending out keys to YouTubers and press
- Participating in Steam Festivals
- Posting on social media
????
...and yet, no matter how hard they try, their wishlists still remain low.
So because I met many indie game devs who had no idea how to build an audience, get a following, and find customers, I decided to take my marketing tools that I developed over the years from my startup successes, and I created a NEW system...
I call this new system, "Increase Indie Game Wishlists". And I'd like to explain what you're going to get and how it will help your indie game studio grow, help you increase wishlists, and eventually help you get customers -- so you make enough profits so you can keep making more games in the future.
Increase Indie Game Wishlist: System Where I Find Customers and Wishlists For Your Indie Game
Let's go through all the benefits you'll get...
- If you're a few months away from launch and your wishlists aren't growing, then I'll find you high-quality, qualified potential customers who genuinely love your game and want to support it
- The goal is to find quality wishlists, and not just pad your wishlists with bots and people who aren't into your game
- Also, as I reach out to potential customers, I will get one-on-one feedback for your game
- Use this valuable player feedback to improve your game so later people leave good user reviews
- I'll analyze your Steam page and give you a report on ways you can optimize the sales copy on it -- so that when you get organic traffic, the sales copy will motivate that person to wishlist your game
- I'll analyze your market and create a report showing you how your game can stand out in your genre -- use this report to help you market research your next game idea and find a profitable market
- I'll look at your game's features and discover what makes your game appealing to players -- because when you're so close to your game, what you think is appealing may not be appealing to players... so what happens is, the marketing you create won't resonate with players
- This system is designed specifically for small indie game devs making their first commercial game -- and it's the same exact system I used to get my niche, creative projects off the ground and allowed me to make a living doing creative projects
- Finally I will create marketing and ads that will drive a lot of people to your Steam store page -- and because your Steam page sales copy will be optimized, your traffic will convert into wishlists better
Campaign Details And How It Works
The "Increase Indie Game Wishlists" campaign goes for 3 - 4 weeks. I will find potential customers for you so that your wishlists grows-- while you continue working and improving your game.
I look at your game, at your market, at your potential customers, and come up with new, innovative ways to find you customers. Because like I said, copying other game's successful marketing doesn't work. What works is innovation, and new, fresh marketing ideas that cut through the noise of an overcrowded market.
And, as I progress through your campaign, I'll share a Google Drive folder. Inside your G-Drive, you'll see all my notes, research, marketing strategies, sales copy, Steam optimization report, and market research report. My goal is to show you my process so that you can learn some marketing and sales basics -- and use those skills for your next game.
After our 3 - 4 week campaign you will start seeing an increase in wishlists.
How Much Does It Cost
My goal is to increase your indie game wishlists on Steam. In 3 - 4 weeks I will go find your target customer for you and get them to wishlist your game. For this service, your investment is only $547 CAD.
If you were to hire me full-time as your marketer, I would charge $5,384 per month. That's a salary of $70,000 a year. But I know as a small indie game dev, there's no reason for you to hire a full-time marketer.
But more importantly... I want you to see results (like more wishlists and more players). And once you see the value of my services, I'd love to continue doing ad campaigns for you, when you see fit.
But let's start simple. Let's do the $547 "Increase Indie Game Wishlist" campaign first. And then talk about a long-term plan after that.
My 100% Money Back Guarantee

After our campaign is done, and you don't believe you got your money's worth the many times the investment you put in, then send me an email saying "cancel", and I'll refund all your money. No questions. No hassles.
The responsibility of getting you results rests on me. And business is a risk. But I don't want you to feel like you're taking a risk. So that's why I offer this guarantee. And you have 90 days to decide.
Your Next Step To Increase Your Wishlist Right Now...
Ready to start growing your fan base? Then here's what to do:
Open your email. And copy and paste my email in the address line:
dariusz@mainquestmarketing.com
...and in the subject, copy and paste this:
Increase Wishlists
And in the body of your email, tell me more about yourself, and provide a link to your Steam page.
Send it, and I'll then write back with some initial questions. I ask these questions because before you and I start this project, I want to make sure we're a good fit.
Thanks! And really looking forward to helping you find players so that your indie studio grows and you can continue making more games!

Dariusz Konrad
My Entrepreneurial Story
Work: Game devs I've helped so far