Find new players. Grow wishlists. Increase game sales. Mainquest Marketing
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If Your Game Is Launching In A Few Months And Your Wishlists Aren't Growing, Then I'll Drive Traffic To Your Steam Page And Increase Your Wishlists

If you're a small indie game dev, and you don't have time to market your game and grow your audience before launch, then here's how I can help... what you get... and how much it costs...

Let me explain what you get, how it works, and how much it costs...

What You Get

My goal is to increase your game sales.

How?

Well, I have 20+ years in creating and running 3 startups. I know how to find and attract potential customers, get them interested, and grow an audience before a product launch.

But it's not that easy. And I'm not a magician. And business and marketing is always a risk. But the key is, if I can find your target customer, then I have a real good chance getting them to become one of your fans.

And that's the key... I'm looking for players looking for you.

And that's the big reason why a lot of high-quality, fun, entertaining indie games don't get wishlists: because they can't find their target player. Or they have no idea who their target player is, so they use a "shot-gun" approach and try to appeal to a broad market.

But with so many gamer's out there, there is a group of gamers that would love to follow your game dev journey, wishlist your game, and buy your game at launch. Just gotta find them!

So, here's the deal...

Increasing Your Wishlists: How It Works

Simply put, if I can find players looking for you, then I can increase your wishlists. So let me show you how I do this...

Once I do some research about your game, your market, and your potential customer, and optimize your Steam page, I will then drive traffic to your Steam page.

There's two ways I do that:

  1. I'll find your potential customers on Reddit or TikTok, and reach out to them. I ask for feedback, and build a relationship with them. This might seem like a slow way to grow your audience and wishlsts, but it has taken me many, many years to discover that this is a powerful way to start building word-of-mouth
  2. I'll aso do a paid ad campaign to reach more players faster (on Reddit or TikTok)

So How Much And What Do You Get?

Here's what you'll get at the end of the campaign:

For only $557 CAD, you get...

1. Increase Your Game's Steam Wishlists: I will find qualified, potential customers for you.

2. Market Research Report: This is a 10 - 20 page report showing you details on how your game stands out in your market. Also, get insights about who your players are and why your game appeals to them. And you'll discover what makes your game unique. If I can understand who your player is, what makes your game appealing, and how it fits in your market, this will help me find your target audience faster.

3. Steam Page Optimization Report: This is a detailed report about your Steam page, and where you can optimize its marketing. The goal is so that when a player lands on your Steam page, they are motivated to wishlist your game.

4. Traffic To Your Steam Page: I'll reach out to potential customers for the purpose of building word-of-mouth and so they visit your Steam page. I'll also run a $100 paid ads campaign, A/B test the ads, and manage the campaign so you get the best ROI. The $100 ad campaign is included in the price.

5. Ad Copy Report: This report will show you all my marketing copy I will use for reaching out to potential customers, and for your paid ads. Use this Report to help you do your own ad campaigns -- if you wish to do so.

6. Data Analytics Report: I track my own data analytics to see what works and what doesn't. My goal is to get you the best ROI. So you'll gain insights about my process on how I do that. I will also use UTM parameters so that you can track data on your Steam page.

7. Replicate The Results: Again, the idea is, to use all these Reports to help you replicate my results. Of course, I'd like to continue helping you. But still... I want to leave with you a strategy that you can easily follow later for your next game or this one.

My 100% Guarantee

100% guarantee icon

Again my goal is to help you increase your Wishlists with high-quality fans, so that your game launch is a financial success. And I'm confident in my work... but also, I know you're taking a risk with me. So after I finish your campaign, and you're not satisfied for any reason, then you are entitled to a full refund. No questions asked.

Your Next Step...

Ready to start increasing your game sales? Then here's what to do:

Open your email. And copy and paste my email in the address line:

dariusz@mainquestmarketing.com

...and in the subject, copy and paste this:

Increase Wishlists

And in the body of your email, tell me more about yourself, and provide a link to your Steam page.

Send it, and I'll then write back with some initial questions. I ask these questions because before you and I start this project, I want to make sure we're a good fit.

Thanks! And looking forward to helping you grow your wishlists so that your game launch will be a financial success.

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Dariusz Konrad
My Entrepreneurial Story
Work: Game devs I've helped so far